this
is Casaubons suggestions table
for new
units. for new terrain suggestions see this table.
to see other stuff return to homepage.
Transport Units- Number of units loaded is always visible from "outside" to all players, you always can see how many units are transported as cargo - Attacks on transports affect their cargo, loaded units lose hitpoints same as their transporter - Transporters have low or no attack values
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Carrier built in: |
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attacks
soft 0
hard 0
air 6
speedboat 0
amphibic 0
sub 0
boat 0
defense 12 |
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Carrier Rating
1 = very poor 10 = best possible |
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Freighter built in: |
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attacks
soft 0
hard 0
air 0
speedboat 0
amphibic 0
sub 0
boat 0
defense 4 |
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Freighter Rating
1 = very poor 10 = best possible |
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Halftrack built in:
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attacks
soft 6
hard 3
air 0
speedboat 3
defense 8 |
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Halftrack Rating
1 = very poor 10 = best possible |
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Combat Units
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Cruiser built in:
(on
test server |
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attacks
soft 8
hard 14
air 6
speedboat 12
amphibic 12
sub 4
boat16
defense
12
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| Cruiser Rating
1 = very poor 10 = best possible |
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Paratrooper built in: |
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on ground/ in airplane: attacks
soft 8 / 0
hard 3 / 0
air 0 / 0
speedboat 3 / 0
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normal look
-> |
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air transfer
look -> |
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Paratrooper Rating
1 = very poor 10 = best possible |
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Launch Site UnitsThe Launch Site could be a special terrain tile, where the following non movable rocket units could be built. |
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Cruise
Missile built in:
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attacks
soft 20
hard 18
air 0
speedboat 16
amphibic 16
sub 0
boat 16
defense 2 |
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Cruise Missile Rating
1 = very poor 10 = best possible |
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Satellite built in: |
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attacks
soft 0
hard 0
air 0
speedboat 0
amphibic 0
sub 0
boat 0
defense 2 |
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Satellite Rating
1 = very poor 10 = best possible |
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Nuke
Missile built in:
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attacks
soft 0
hard 0
air 0
speedboat 0
defense 2 |
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Nuke Missile Rating
1 = very poor 10 = best possible |
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see original Weewar
unit specifications here. see
the actual discussion about units in the Weewar forum here,
comments are very welcome ![]()